THE EFFECT OF USING THE GUESS-THE-WORD GAME IN LEARNING VOCABULARY TO SEVENTH GRADERS OF SMP NEGERI 2 JABON

Kumalasari, Rita (2018) THE EFFECT OF USING THE GUESS-THE-WORD GAME IN LEARNING VOCABULARY TO SEVENTH GRADERS OF SMP NEGERI 2 JABON. Undergraduate thesis, Universitas Muhammadiyah Sidoarjo.

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Abstract

This research discusses the effect of using guess-the-word game as technique toward seventh graders’ in learning vocabulary of SMP Negeri 2 Jabon, Sidoarjo. The aim of the research is to know the effect of guess-the-word to students’ in learning vocabulary. The subject of this research was students of VII-B consist of 34 students. The method used in this research was pre-experimental one group pretest-posttest design. The result of this research showed that there was significant effect of students in learning vocabulary. The data was achieved from a pretest-posttest score using T-test formula. Furthermore, based on statistic calculation with the significance level of 5%, it showed that value of tcounting was higher that ttable (5,48 > 2.03) and Eta Squared shows that the value is 0.47. According to table of Eta Square values criteria, 0.47 means High/ Significant effect. So, the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted which stated that there is significant effect of using guess-the-word toward seventh graders in learning vocabulary written.

Item Type: Thesis (Undergraduate)
Additional Information: Skripsi
Uncontrolled Keywords: Guess-The-Word; Game; Vocabulary
Subjects: L Education > L Education (General)
P Language and Literature > PE English
Divisions: Faculty of Teaching and Education Science > School of English Languange Education
Depositing User: pbi umsida
Date Deposited: 28 Aug 2018 03:34
Last Modified: 28 Aug 2018 03:34
URI: http://eprints.umsida.ac.id/id/eprint/4920

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