ANDROID BASED EDUCATIONAL GAME IN INDONESIAN TEYL

Megawati, Fika and Sultoni, Sultoni (2016) ANDROID BASED EDUCATIONAL GAME IN INDONESIAN TEYL. In: The 63rd International TEFLIN Conference 2016, 8-10 September 2016, Universitas PGRI Adi Buana (UNIPA), Surabaya.

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Official URL: https://dx.doi.org/10.6084/m9.figshare.4559218.v3

Abstract

Gadgets provide advantages for life. The current world-famous software available is Android. This software is believed to assist teachers in delivering knowledge effectively. In relation to that idea, this study aims to describe the effectiveness of Android based educational game to improve young learners’ ability in learning English vocabulary. The fourth graders of primary school were pointed as the subjects of this research. Pre-experimental design was applied by using (pre- and post-) test as the main instrument. Based on the statistical analysis of the data,the results show that the use of educational game from Android (App Inventor) improved the students’ English competence in learning vocabulary. The students get in-depth understanding about the topic of animal identified from the better score in post test. Furthermore, the game greatly encourages the students in giving active participation during the classroom activities. In brief, using Android based educational game is one of joyful alternative teaching innovations to support the creative young learners’ teachers.

Item Type: Conference or Workshop Item (Paper)
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1501 Primary Education
P Language and Literature > PR English literature
Divisions: Faculty of Teaching and Education Science > School of English Languange Education
Depositing User: Fika Megawati
Date Deposited: 21 Jan 2017 04:12
Last Modified: 21 Jan 2017 04:12
URI: http://eprints.umsida.ac.id/id/eprint/175

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