The Effect of Gamification in Board Game to Improve Students’ English Vocabulary

Syahfrina Rahmawat, SR and Vidya Mandarani, VM and Fika Megawati, FM (2023) The Effect of Gamification in Board Game to Improve Students’ English Vocabulary. Journal of English Education and Teaching (JEET), 7 (3). pp. 526-543. ISSN 2622-5867

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Abstract

Ini merupakan hasil cek plagiasi dari artikel yang berjudul The Effect of Gamification in Board Game to Improve Students’ English Vocabulary

Item Type: Article
Subjects: L Education > L Education (General)
Depositing User: Vidya Mandarani
Date Deposited: 29 Feb 2024 15:23
Last Modified: 29 Feb 2024 15:23
URI: http://eprints.umsida.ac.id/id/eprint/13455

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