Syahfrina Rahmawat, SR and Vidya Mandarani, VM and Fika Megawati, FM (2023) The Effect of Gamification in Board Game to Improve Students’ English Vocabulary. Journal of English Education and Teaching (JEET), 7 (3). pp. 526-543. ISSN 2622-5867
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Official URL: https://ejournal.unib.ac.id/JEET/article/view/2823...
Abstract
Ini merupakan hasil cek plagiasi dari artikel yang berjudul The Effect of Gamification in Board Game to Improve Students’ English Vocabulary
Item Type: | Article |
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Subjects: | L Education > L Education (General) |
Depositing User: | Vidya Mandarani |
Date Deposited: | 29 Feb 2024 15:23 |
Last Modified: | 29 Feb 2024 15:23 |
URI: | http://eprints.umsida.ac.id/id/eprint/13455 |
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